Marco Redondo

— PROJECT NAME

TRANSFORMERS: Galactic Trials


— ROLE

Lighting and Technical Artist


— RELEASE DATE

11.10.2024


— ENGINE

Unreal Engine 5

TRANSFORMERS: Galactic Trials is a battle-race game developed by 3DClouds and published by Outright Games. The game blends arcade racing with third-person shooter mechanics. Players choose from 11 characters across 10 tracks and automatically switch between vehicle mode for high-speed racing and robot mode for combat. The game features a single-player mode with Roguelite progression and an Arcade mode supporting local two-player races.

This was my first professional project in a studio. One of the most challenging aspects was balancing baked and real-time lighting to achieve a consistent and polished visual result.


My Contribution

  • - Craft and optimize baked lighting setups across game environments
  • - Develop materials, shaders, and UI shaders to match the game's visual direction
  • - Integrate assets into the Unreal Engine pipeline
  • - Optimize scenes and assets for performance across all target platforms
  • - Set up cameras and main menu