— PROJECT NAME
TRANSFORMERS: Galactic Trials
— ROLE
Lighting and Technical Artist
— RELEASE DATE
11.10.2024
— ENGINE
Unreal Engine 5
TRANSFORMERS: Galactic Trials is a battle-race game developed by 3DClouds and published by Outright Games. The game blends arcade racing with third-person shooter mechanics. Players choose from 11 characters across 10 tracks and automatically switch between vehicle mode for high-speed racing and robot mode for combat. The game features a single-player mode with Roguelite progression and an Arcade mode supporting local two-player races.
This was my first professional project in a studio. One of the most challenging aspects was balancing baked and real-time lighting to achieve a consistent and polished visual result.
My Contribution
- - Craft and optimize baked lighting setups across game environments
- - Develop materials, shaders, and UI shaders to match the game's visual direction
- - Integrate assets into the Unreal Engine pipeline
- - Optimize scenes and assets for performance across all target platforms
- - Set up cameras and main menu