Marco Redondo
Lighting and Technical Artist
I'm Technical Artist specializing in real-time lighting and environments for video games. I hold a Master's degree in Videogames from BigRock Institute of Magic Technologies, where I trained across the full game production pipeline — from 3D modeling and shaders to technical animation and Unreal Engine development.
After an R&D internship at BigRock working on lighting and technical art for clients like AUDI and the Biennale di Venezia, I joined 3DClouds in Milan as Junior Technical Artist, focusing on baked and real-time lighting, PBR materials, optimization, and asset integration across PC and console platforms.